Some of these items can be collected by breaking open the eggs you find in your travels, and there are plenty of missions and achievements to complete as well. The prices of these items seem rather steep and suggest that the developers want you to spend money through in-app purchases to deck out your ride. Usable items that allow you to plow through one obstacles or magnets to collect gold, new characters, mine cart upgrades, nothing should come as a surprise. The items in the store are your standard fare. The further you go, the less time you have to make these decisions and the more the game mixes them up so you'll be track hopping, leaning back and forth collecting as much gold as possible, before forgetting that you have to duck, and then that being the end of you. Swiping left and right will jump the cart to a different track in that direction, and leaning left and right will not only avoid wooden signs that only cover half the track, but this is how you collect all the nuggets, gems, and eggs that are floating around in this mine. Swiping up will make the mine cart jump, swiping down will make your player duck. There are six decisions you can make when you come to each obstacle, and of course only one of them is the correct one. Survive in the mines as long as you can, collect as much gold as possible, use that gold in the store once you die, and then play again to see if you can get a little further. The formula here is pretty stock standard. I mean it eventually becomes that way the longer you play for, but being in the same vain as Temple Run, this sort of exponential difficulty is expected. Well luckily Rail Rush isn't that psychotic. Wait, did I say enjoyable? I must have meant hair-tearingly frustrating. From Indiana Jones and the Temple of Doom to Donkey Kong Country, they remain a memorable part of those titles. There's something inherently enjoyable about mine cart rides in videogames.
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