Car is amazingly fun, and thus, needs more in-game purpose sooner rather than later. Hope a discoverable race track or a monster truck boss in a big flat arena or something is in your list of ideas. Still though, extremely fun to play with even aimlessly and without real purpose. Though, a rocket car that boosts me to monster level 1000 in 30 seconds and then glitches me into a softlock abyss still sounds fun and bananas, lol. I really wish I could upgrade that car, but at that point I suppose, more practically, I'd just want more vehicles instead. Definitely keep going in the direction of switching up gameplay for even further player-freeform-engagement features and content. Overall though this is some really fun new stuff, especially the car. Especially for down the line if perhaps you wanna put aerial enemies and give the player a helicopter or something and then have unique little planets or floating locations at like 100+ monster level out from spawn or what-have-you. Dunno what you could do about it seeing as I'm almost positive it's to allow the transition to and from spaces like the overworld to school, or overworld to underworld plane, but if there's a way to eliminate the jankiness of that transition, that would be really ideal. Trying to bring an enemy with you that high via the kinesis wand results in the enemy disappearing but the magic link not breaking, and when the car goes high enough, it 'bumps' into this zone and alters the vehicles orientation significantly. One thing I noticed that was very annoying, there's clearly some invisible barrier when you go high enough that transitions to a new playspace. ![]() This happened to me multiple times because I was having so much fun trying to see just how fast I could go if I was able to remain airborn for as long as possible. With careful orientation control via spacebar so as to not slam into the ceiling and ruin your vehicle orientation and also not lose too much height and accidentally crash-land, it's possible to raise one's horizontal speed to staggering numbers (many times faster than max-upgraded player flight speed) to the point that when you do eventually hit the ground again, you're going so fast that you actually phase through the ground, the camera bugs out, you're staring at the void, and there's no recovering from it other than returning to main menu and loading game. Just some functionality feedback though: It's possible (and also extremely fun) to point the car straight up and begin boosting, which provides enough thrust to begin flying upwards. I'd love to make a high-stakes trek out to monster level 500 and find a big city with new creatures that stalk me or something wild and unique that throws the gameplay for a loop. I'm very eager to see what you end up putting out in the juice fog later down the line. I adore it so much that I seriously seriously wish there was flatter terrain where I could get speed, skid around with a brake key, or traverse through a small city with roads. Version 0.1.0 Get Juice Galaxy (formerly Juice World) Tweaked/improved too many small random things to keep track of.Added a global reflection probe of the skybox, makes things look better.Stat level-up rebalance, monster damage rebalance.Monsters' body proportions are now slightly randomized (mutated).My friend Leland Holden of BCF Records () balanced all of the audio effects for loudness by LUFS.An angry little man near the thigtheratops fog giant lets you know.1: crush, 2: push, 3: lift, 4: mutate, 5: shrink, 6: grow, 7: ingot, 8: mutate player. ![]() Some temporary debug powers (cheats!) have been bound to the number keys.Potion mechanic, and Good Juice in the graveyard to summon Batty with.All killable monsters are now edible (trees, gravestones, skeletons, cars.).Creatures can now be hurt by collisions with ground or other creatures. ![]() Wand of Kinesis: lets you grab and throw monsters around with a bolt of juice lightning.Rubber Ball Cannon: shoots bouncy rubber balls.I gave up keeping a proper changelog for this update, so here are the main changes: Download .x264-ION10.mp4 fast and secure.In fact, the food menu plays an integral part when it comes to the restaurant's marketing strategy.If you're wondering why, it is because a good menu is likely to leave a lasting impression on the minds of the diners, and that plays a key role in the success of a restaurant. A menu card is the best way to find out everything that a restaurant has to offer. ![]() Kathryn MacLean - The Edge Melodic Dubstep - Free Music Downloads by Free Music Downloads published on Disfigure - Hollah! Imitates network connections with low bandwidth limits, latency and losses.
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