Shoot 'Em Up: Sam takes his MAWS rifle and, time slowing down for him, manages to plant a pair of shots down at the opponent's legs, a few in their chest, and finally one at the head that crumples the opponent if it hits correctly. across their face, flooring them.įORWARD: Sam grabs the opponent by the arm, twists it sharply behind their back, then kicks them in the back so that they hit the ground.īACKWARD: Sam gut-punches the opponent, then rams his knee into their chin, maneuvers behind them and karate-chops the back of their head, flooring them. Sam shoots the opponent in the leg and slashes upward through their midsection with his karambit before slamming the butt of the M.A.W.S. Sam slams the opponent's head into his rising knee, this leaves them stunned MEDI: Sam thrusts a kick into their midsection that knocks them backward a sizeable distance LIGHT: Sam slashes three times with his karambit knife An additional button press will result in an extra attack. Krav Maga: Sam advances on the opponent with a three-strike attack consisting of a right hook, a backhand, and a sucker punch. Anyone who stands in it for too long will crumple and become open to attacks, Sam included. *Tranquilizer Gas: Sam tosses a grenade and a white cloud rises up from its landing point (slightly-smaller radius than the others). The cloud will inflict steady chip damage to anyone standing in its effective range, Sam included. *Tear Gas: Sam tosses a grenade and a green cloud rises up from the point it lands in (radius same as Smoke Bomb). If the opponent steps into the cloud, they'll become visible via a thermal scan. *Smoke Bomb: Drops a smoke bomb and a dark cloud rises up to obscure a fraction of the screen, Sam included, and is useful for making his zoning abilities harder to read. Smoke Out: Sam throws a grenade, each with different effects depending on which button is used in the input. SNIPE: Fires a single, powerful shot that sends opponents flying back. RIFLE: Fires a stream of automatic fire that, while weak, can hit multiple times and push opponents back slightly. SHOT: Fires a spreading scattershot that loses effectiveness with greater range. M.A.W.S.: Sam takes out a long-barrel gun and fires at the opponent with three different modes. Five-SeveN: Sam fires up to three rounds from his pistol to chip away at the opponent's health. While most characters will suffer mild electric-damage, machine or cyborg characters will be stunned for seconds and suffer repeated damage. EMP Emitter: Sam slides a small device across the ground and it releases a small burst of EMP. ![]() Depending on the player’s skill, Sam can be a hard-to-read zoner or a marksman that counters virtually all attempts from the opponent. Unlike other gun-toting characters, Sam’s playstyle prefers and rewards accurate shooting over spray damage. ![]() Sam’s got many guns, but they all either leave the opponent open or put them down, and has various close-range takedowns to punish foes that close the distance between them. Voice Actor: Eric Johnson (Sam)/Kate Drummond (Grim) Sam would prevent multiple wars and terrorist campaigns through multiple recon missions across the globe. After a brief retirement, Sam was brought back in by the Third Echelon and brought in for the most advanced and dangerous stealth missions, simply known as the Splinter Cell Program. Bio: Sam Fisher was a prominent member of the CIA and the Navy SEALS, proving to have quite the talent for espionage.
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